Introduction
Core problem
Enhancing Web3 gaming NFT sales by creating a streamlined and intuitive checkout experience that eliminates friction, reduces confusion and failed transactions, and ultimately increases conversion rates while ensuring a smoother purchasing journey for users.

Research Synthesis
Web 3 Users
Web3 native users typically own several crypto currencies and want ways to use any currency to purchase the NFTs, such options don’t exist
Users have to hop through multiple external websites to bridge/swap/onramp before they can purchase NFTs in the game, making the flow painfully complex
Web 2 Users
Web2 users who are unfamiliar with crypto find it near impossible to simply purchase NFTs with their credit cards
There is no single place where users can see the total cost of a transaction using different payment methods, so they cannot weigh options before paying
Business
Devs need a unified checkout flow supporting both crypto (Web3) and fiat (credit cards) on a single page, eliminating separate user journeys.
Devs want to offer the cheapest payment options to their users to maximise trust and repeat purchase
After identifying these key insights, I generated team buy-in on key UX principles and goals, designed prototypes and iterated through continuous internal brainstorming and feedback from client partners

Reduce Friction

Dramatically reduce perceived time and complexity
Reduce number of steps

Introduce a wow factor that would help with adoption
Add a sub-conscious print

Improve transparency and trust for long term success
Best security

This solution of handling web3 complexities on backend required a timeline extension of 4-6 months, change in architecture and additional uncertainty about its feasibility. I generated buy-in from PM and Business, and worked with them to convince Eng. Additional time taken now will be less than time taken later to change the solution
This solution of handling web3 complexities on backend required a timeline extension of 4-6 months, change in architecture and additional uncertainty about its feasibility. I generated buy-in from PM and Business, and worked with them to convince Eng. Additional time taken now will be less than time taken later to change the solution

